- Mata Nui Online Game 2 Download
- Mata Nui Online Game 1.5 The Bohrok Swarms
- Mata Nui Bionicle
- Bionicle Mata Nui Online Game 2 Download
- Originally called Mata Nui Adventure Game, the MNOG is one of the games that marked BIONICLE the most. Although with relatively simple graphics, it was extremely popular and loved among the fanbase, not just because the music and the many animations were nicely done, but also because one got a clear overview of the tropical island of Mata Nui, their villages and their villagers.
- It is a realistic, multiplayer online snooker game portal, featuring polished 2D/3D graphics. You can play pool, snooker, chess, poker, darts and other fun games, all in one program. For those of you who like a challenge, there are singles and team tournaments every day.
Mata Nui Online Game II: The Final Chronicle |
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Developer: Templar Studios This game has unused areas. |
This game is defunct. Do note the game no longer works at all without modifications. This is most likely due to the game's servers being shut down. As a result, further official developments with the game are unlikely to happen. |
Mata Nui Online Game II: The Final Chronicle (commonly abbreviated to MNOG2 or MNOLG2) is the 3rd person followup to MNOG, also released in episodic updates to help build up to (and completely skim over) the finale of the first major arc of the Bionicle line. The following content was found using the most recent 'restored' version of the game, though the files in which these were found are unchanged from the final official version.
- 3Unused Items
- 5Misc.
The Mata Nui Online Game, known during its first release as the Mata Nui Adventure Game, was the first online game on BIONICLE.com. A point-and-click adventure game made in Flash, it featured the Matoran Takua as the main character as he traveled across Mata Nui.
Revisional Changes
Official releases:
- March 8, 2003 - A demo playtest containing the first area of gameplay is conducted at Templar's headquarters in New York. This was later put onto a fansite on May 29 for a limited time to gather more data.
- June 26, 2003 - Game is released on LEGO, showcasing most of Ga-Koro.
- July 17, 2003 - Update primarily about Kolhii, adding Nokama's return, two more Ga-Koro charms, and an actual kolhii match against Onu-Koro.
- August 27, 2003 - The interior of Mata Nui is added along with Onu-Wahi and Ko-Wahi.
- October 13, 2003 - Le-Wahi is added.
- November 3, 2003 - Po-Wahi and Ta-Wahi are added.
- January 9, 2004 - The Championship, the final charms, and the endgame is shoddily tossed in.
On February 9, 2004 the renovated Bionicle website was published, and the game was removed temporarily. Unfortunately, the files NixiesLibrary.swf and nokamaconversation.swf were accidentally deleted, and LEGO scrambled to get the files back from Templar, whose development contract was almost up. Neither file was recovered, and as a result the game was rendered unbeatable when its final (unintentional) revision was released on August 9, 2004, due to being unable to progress past the first area.
Mata nui online game 1-Scratch edition v.2. Remixed by razor2 scripts sprites. See inside Notes and Credits (added by razor2) I am trying to scratch mnog1. Click space to start,after secuence click tohunga to name him,then click g, after sequence click up, to talk to turaga nokama press n. Download this project file Download code. Mata Nui Online Game II: The Final Chronicle (commonly abbreviated to MNOG2 or MNOLG2) is the 3rd person followup to MNOG, also released in episodic updates to help build up to (and completely skim over) the finale of the first major arc of the Bionicle line. The following content was found using the most recent 'restored' version of the game, though the files in which these were found are.
Debug Mode
The game has a debug mode left in, triggerable by typing 'kapura' as the first key presses after the game is started. Successful activation is confirmed by a framerate counter appearing at the bottom of the screen. At this point, pressing different numbers trigger different things:
0: Toggles the debug output console. It lists the game version, Flash version, and logged-in status at the top of the screen. The console lists the past five minutes of BUILD SCENES and Hahli initializations as well as Backpack interactions, with the following toggleable sub-lists that default to off: State (Focused on game state and save-related functions), Puppeteer (Focusing on moving matoran), Selection (item interactions), Loading (which deals with room/player loads), Conversation (dealing with the new conversation system), and Sound (listing when sounds are spawned/played). Draggable.
'1': Turns off the debug roomshape graphic (see below).
'2': Turns on the debug roomshape graphic, showing a rough 3d box of the intended room shape.
'8': Re-loads the current room.
'+': Mutes all sound.
'*': Unmutes all sound.
At any time even outside of debug mode, the Tab key can be pressed to cycle through all clickable objects on AND outside the screen, top to bottom and left to right. Shift+Tab scrolls backwards. Current highlighted object is surrounded by a yellow box. Bordered clickable objects (such as the Kolhii Stick, active backpack submenu, and unused items) with not allow Tab to move past them unless your mouse is moving when Tab is pressed. When an object is highlighted, pressing space will activate it (usually what the mouse does). For example, this can be used to cross the broken Ga-Koro bridge without fixing it, and to insta-win or insta-lose Kolhii matches.
To the right of the game frame (offscreen) is a gray clickable box labeled 'Debug Options' (which doesn't seem to do anything when clicked) with the text 'Skills' below it. The location of sound objects are shown by their text (for example, 'Ambient Pokoro Wind'). To the right, whatever sub-menu you have open has corresponding text ('Tools', 'Supplies', 'Artifacts') displayed in blue.
Unused Items
All used items have an electric-blue highlight, while the unused items have a yellow highlight and (with the exception of the two unused tree/pole types) a border like the Kolhii stick. Unless otherwise shown, all unused items have a red box as their graphic.
Default placeholder graphic:
Mata Nui Online Game 2 Download
Unused Tools
- Wayfinder
- Swim Fins
- Rope & Grapple
- Fishing Pole
Unused Supplies
- Puiri - Counter stuck at 0 for some reason
- Puiri Pole
- Mangeao
- Mangeao Pole
- Grapple
Unused Artifacts
- Kolhii Key, which ends up an empty non-highlightable box
- Staff of Unity
- Sea Chart - The function for this item is reused for Pelagia's ferry service.
- Marka's Note
Unused Areas
LeTakoroGate2.swf is unused, as it is impossible to return to the main island after Ta-Koro sinks.
Misc.
Offscreen objects
Room Name | Thumbnail | Decription |
---|---|---|
all | N/A | Layered under the lower right side of the frame is a blue object. Dunno what it does. |
HahlisHut | In hahli's hut, off the frame to the right is a book labeled 'blah' that, when interacted with, pulls up the Ga-Koro Map. | |
GakoroKoliField | In Kolhii arenas, under the frame is 'Won Kolhii Match' and 'Lost Kolhii Match', which function as suggested when tab-selected. | |
AkmuosShop | Ahkmou's shop has Protodermis, Lightstone, Fish hook, and nails offscreen. Clicking them starts up the default conversation. | |
PokoroKolhiiGate | Po-Koro Kolhii gate has a hut outside the left of the frame, and Gadjati can walk farther left than the frame. | |
ZemyasShop | Onu-Koro shop has blue triangles outside the frame. | |
SecretCaveTunnelD | The third onu-koro crystal door (duty) has a clickable doorway far to the left of the frame that warps you straight to the crystal chamber, allowing you to collect onu-koro's crystal before the championship. | |
KokkansStore | Outside Kokkan's shop is a blue polygon. | |
ChamberOfProphecy and NujusChamber | N/A | Sanctuary rooms have strange debug roomshape behaviour, occasionally toggling it if debug is active. |
KokoroWastes | THERE'S A GIANT FLAG TO THE LEFT | |
VohonsShop | Vohon's shop has ore, protodermis, nails, fish hook, lightstone, and kolhii ball offscreen to the left. |
Modifying the save to start in the Ga-Koro Kolhii field without accepting a match starts a game with no cpus, and goals aren't counted. Normally, the match finishes when the timer makes a full rotation, but when started this way, the timer flashes red and stops moving upon completing a rotation and no cutscenes are played.
The game's Flash detection only checks the first digit of the version number, and as a result is only playable (unmodified) with versions 6-9.
The LEGO series | |
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Windows | Chess • Rock Raiders • LEGOLAND • Digital Designer • Builder Bots • Bricktopia Pirates of the Caribbean • LEGO Marvel Super Heroes • The LEGO Movie • LEGO Marvel Super Heroes 2 |
Game Boy Advance | Soccer Mania |
Nintendo 3DS | LEGO Friends |
iOS | Life of George |
PlayStation 2 | Soccer Mania |
Wii | Rock Band • Pirates of the Caribbean |
Adobe Flash | Aqua Raiders: Treasure Trench • LEGO Castle • LEGO Mars Mission: CrystAlien Conflict |
Adobe Shockwave | Junkbot • World Builder • World Builder 2 |
Batman | |
Windows | The Videogame • 2: DC Super Heroes |
Wii | 2: DC Super Heroes |
PlayStation Portable | The Videogame |
Bionicle | |
Game Boy Advance | Bionicle • Maze of Shadows |
Windows | Bionicle Nestlé • Bionicle Heroes |
GameCube | Bionicle Heroes |
Wii | Bionicle Heroes |
PlayStation 2 | Bionicle Heroes |
Adobe Flash | Mata Nui Online Game • Mata Nui Online Game II: The Final Chronicle • Voya Nui Online Game • Bionicle Mistika |
City | |
Nintendo 3DS | City Undercover: The Chase Begins |
Adobe Flash | City: Train Game • City: Police Chase • City: Build It • City: Time to Build • City: On Patrol |
Harry Potter | |
Windows | Years 1-4 • Years 5-7 |
Wii | Years 1-4 • Years 5-7 |
PlayStation 3 | Years 1-4 |
PlayStation Portable | Years 1-4 |
Nintendo 3DS | Years 5-7 |
PlayStation Vita | Years 5-7 |
Indiana Jones | |
Windows | Indiana Jones: The Original Adventures • Indiana Jones 2: The Adventure Continues |
Nintendo DS | Indiana Jones: The Original Adventures |
PlayStation Portable | Indiana Jones 2: The Adventure Continues |
Island | |
Windows | Island • Island 2: The Brickster's Revenge |
Game Boy Color | Island 2: The Brickster's Revenge |
Game Boy Advance | Island 2: The Brickster's Revenge • Island Xtreme Stunts |
Adobe Shockwave | Pepper's Skateboarding Challenge |
Lord of the Rings | |
Windows | Lord of the Rings |
Wii | Lord of the Rings |
Wii U | The Hobbit |
Ninjago | |
Adobe Flash | Ninjago: Spinjitzu Smash (DX) • Ninjago: Smash Creations • Ninjago: Smash Party • Ninjago: The Four Paths • Ninjago: Viper Smash • Ninjago: Spinjitzu Spinball |
Racers | |
Windows | Racers • Racers 2 |
GameCube | Drome Racers |
Game Boy Color | Racers |
Game Boy Advance | Racers 2 (Prototype) |
Adobe Flash | Racers: The Robot Chronicles • World Racers (Prototypes) • Racers: RampAge |
Star Wars | |
Game Boy Advance | Star Wars: The Video Game |
Windows | Star Wars: The Video Game • Star Wars: The Complete Saga • Star Wars III: The Clone Wars • Star Wars: The Force Awakens |
Xbox | Star Wars II: The Original Trilogy |
GameCube | Star Wars II: The Original Trilogy |
PlayStation 2 | Star Wars II: The Original Trilogy |
Wii | Star Wars: The Complete Saga • Star Wars III: The Clone Wars |
Nintendo DS | Star Wars: The Complete Saga • Star Wars III: The Clone Wars |
PlayStation 3 | Star Wars: The Force Awakens |
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