Sims 4 Mods Folder Resource.cfg Download

  1. Sims 4 Mods Folder
  2. Download Resource Cfg Sims 4
  3. Sims 4 Mods Folder Download

Mods cc hair pack folder free download the sims 4 #1. My updated SIMS 4 MODS FOLDER +downlaod WATCH WHOLE VIDEO +shout outs. 🌈BEAUTIFUL RAINBOW SIMS!😍 - Sims 4 CAS Challenge! The Sims 4 My First Pet Stuff REVIEW. It may be that you have a corrupted Sims 4 folder. It can and does happen. It's easy enough for the game to build a new Sims 4 folder. If simply trying to replace resource.cfg keeps failing, and you are not using sub folders such as @amc462000 suggests, then follow these steps and the game will build it all new for you. Once you have understood how to download Sims 4 custom content, removing mods and custom content is an easy task as well. All you have to do is to remove all the added Mod files from the same folder and place it in another temporary folder so that you can use it later. This is Interesting: How to Download Lucky Block Mod 1.7.10.

Sims 4 Mods Folder

Sims 4 mods

A third issue is that The Sims 4 only detects mods one folder deeper than the Mods folder at most. There are ways to get the game to detect deeper folders, but for now, if you have deeper folders to organize your custom content, draw everything back to being either directly in the Mods folder, or only one folder deeper. Download the Mods framework from ModTheSims. Documents Electronic Arts The Sims 3 Mods. Delete the Resource.cfg file. Use Ctrl+V or right-click > Paste to put the new Resource.cfg in your mods folder. Create a new folder in your Mods folder, and name it Overrides. Once that's done, name it resource.cfg (you'll have to select 'all files' from the File Type drop down to keep it from tacking on.txt as the extension) and put it in the documents electronic arts the sims 3 mods folder.

22nd Oct 2016, 5:18 AMResource.cfg#1
kayamahler
Original Poster

So I'm feeling pretty stupid.
I downloaded a mod that came with its own mandatory resource.cgf (mandatory as in the creator said you need the resource.cgf file that comes with the mod in your mod folder) but I already have a resource.cfg file in my Mods folder that came with the base game.
What should I do so that I can have both? I can't have two files in the same place with the same name. I tried putting the mod and its resource file in a folder - that didn't work.
Can anyone help?
Sims
23rd Oct 2016, 4:46 PM#2
Saim.
Test Subject

Join Date: Feb 2016
Posts: 13


I'm not positive this will work, but I think I remember seeing it... Try taking out the original resource.cfg file (from the base game) and use the one that the mod needs.
23rd Oct 2016, 8:00 PM#3
Persian

Make sure you save the original resource.cfg somewhere safe in case you need it. You prob wouldn't want to reinstall everything if it didn't work out.
25th Oct 2016, 4:42 AM#4
coolspear1
Smeg Head

Join Date: Jun 2009
Posts: 1,253
Thanks: 10223 in 72 Posts
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What reason did the modder specify for needing a new Resource.cfg file? The only reason where using an edited version from the one originally provided is to have more embedded folders. That's to have a folder, within a folder, within a folder, so the game knows how many levels deep to read them.
The original version only goes two or three folders deep.
If a modder made it so folder A holds a package file, that goes inside folder B with another package file, that goes inside folder C with yet more package files, that all goes inside folder D with even more package files... then you start to see the need for an edited Resource.cfg. Like Russian dolls within dolls. That's all the Resource.cfg does. Tells the game how deep to read folders within other folders; subfolders. Nothing more. If its needed for a mod, then that is what the mod is doing, folders within folders more than the standard issue. Though now I'm baffled as to why a modder would even do that?
How old is the mod? Because when TS4 was first released, 'script mods' (Not Package mods) could not be read by the game if inside of folders. Maxis patched that yonks ago so that script mods could be read inside a folder. But only one folder deep. Put a script mod into a folder, then put inside another folder, then the game cannot read it. What I'm guessing here is the mod in question may be older than the Maxis patch where script mods could never be read while inside a folder.
Lastly, the modder may have actually created a new Resource.cfg with an 'Overrides' folder setup, so that while in the main mods folder it overrides anything that could potentially conflict with it. When you place this mod into your main mods folder, is it held with an 'Overrides' folder? The Overrides functionality does not come with the standard Resource.cfg.

Download Resource Cfg Sims 4

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Sims 4 Mods Folder Download

It may be that you have a corrupted Sims 4 folder. It can and does happen. It's easy enough for the game to build a new Sims 4 folder. If simply trying to replace resource.cfg keeps failing, and you are not using sub folders such as @amc462000 suggests, then follow these steps and the game will build it all new for you.
1. In Users/My Documents make a backup of the whole Sims 4 folder.
2.Delete original Sims 4 folder.
3.Start game, it will build a new Sims 4 folder.
4.Exit game without saving, then move over old saves folder to replace new one. Do same with Tray folder if you have stuff in that, also all mods but do not replace the newly built resource.cfg file, finally any game config files for your preferred setup.
5.Start game again and hopefully all mods are now showing and working.
If you are using sub folder for your mods (folders within folders) then you will need to adjust your resource.cfg so it can read sub folders. Here's the tutorial on how to do this - http://www.modthesims.info/showthread.php?t=531644